Thursday, 31 October 2013

DOTA 2 Style Guide

DOTA 2's Art guide is a wealth of great tips for character creation. It also shows that within such studios, artists go to great lengths to ensure that they work in unison in terms of style. The guide is available all across the web, but below is a public link to dropbox where I'm also hosting it.

https://www.dropbox.com/home/Public?select=Dota2CharacterArtGuide.pdf

Here are some of the great tips for character design below:
Silhouette is very important to the DOTA2 style. Not only are the silhouettes meant to define the character body type, but the concept art all starts with a Silhouette with the colours and details painted in.
This is something I never considered before, because I work in flat colour, I never considered that a gradient should be used to keep the eye on the important parts of the character.
Painting the characters will be my biggest challenge in this project, but the DOTA2 Art Guide has a lot of helpful information on using colour effectively.


 Throughout this entire process I will be deferring to the Art Guide for guidance on my design choices. This not only will fill me with useful info, but will also help to replicate the feeling of working for a real studio.

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