Friday, 23 May 2014

Change of idea and research.

So it was about this time that I changed entirely what I wanted to do with the characters. I decided to try and make a low poly version of Hammet. Not knowing much about 3D modelling I looked at some pre existing low poly characters around the internet.
 This is one of my favourite that I've seen so far. The hyperbole in the torso is very well done.

 If I can work this low poly some day I'd die happy.


 Very low poly but fantastic pirate.


The key to a good low poly model seems to be a mix of good bump mapping and texturing. Although I didn't have time during the project to research bump mapping, I certainly will in the future, as I hope to continue working on Hammet's model after submission.

No comments:

Post a Comment