This is one of my favourite that I've seen so far. The hyperbole in the torso is very well done.
If I can work this low poly some day I'd die happy.
Very low poly but fantastic pirate.
The key to a good low poly model seems to be a mix of good bump mapping and texturing. Although I didn't have time during the project to research bump mapping, I certainly will in the future, as I hope to continue working on Hammet's model after submission.
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