Thursday, 16 January 2014

Creating our Villain.

Our Villain needs to contrast sharply with Hammett's childish nature. But unlike Hammett I have no idea where to begin. So I start with the basics - head shape.

Hammett has a very round, thick featured face. So our Villain, prince of the "Tall Folk." needs to have a long face that shows the Prince as being well and truly above and beyond all lower beings. We also need an inferred chemistry between the two, as they may meet multiple times throughout the game.
Sketched out a rough size guide between the two versions of the race. I'm considering that perhaps he should have harsher ears than the Short Folk, as the rounder features define the kindness of the short people.
Exploring personality I've found is much more intuitive through drawing the faces you would attribute to those personalities. I didn't know how I wanted our Prince to look and act, but this image really nailed it down for me. I found myself gravitating to the more expressionless Prince on the bottom, second from the right.

There's nothing scarier than someone who just doesn't care. I feel like this character could be really versitile. He could channel the confidence and austerity of Fable's Reaver well.

The Fable Series' "Reaver" is a scary prospect. He has money, power, enough narcissism to create a Greek legend and he just does not care what happens to everyone around him.

Or he could snap and become a maniacal Tyrant much like Final Fantasy's Kefka.
Kefka wants to unmake existence... because he can.


Side Note: This particular face was inspired by Colin Firth in The King's Speech.

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