Thursday, 16 January 2014

First Base

The style of DOTA 2 is going to be very hard to achieve as I am not a confident digital painter. One of the main points of DOTA's style is the confidence in colour. Trying out the previous act of starting with a silhouette, I created a base from which to work. Adding hairstyles and features to get a better feel for the character.
The colour is very muddy and will need to be lighter in future iterations. I'd like to keep it kind of muddy to go for a naturalist feel to the character. My favourite is by far the bottom right character, as I want someone scruffy and maybe even disheveled. Although I like the face, I don't feel that it's young enough for our hero, so creating a younger, fresher face is important.

Creating a line drawing of a fresher faced youth. He still seems a bit on the perfect side for our hero.


A quick silhouette test determines that the character needs a bit of work in his manner before he'll be recognisable. Adding some unique features is the way to get a better silhouette

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